![]() Overall a huge recommendation from me as one of my all-time favorites - try the base game and if you like it, give all the DLC's a go as they don't disappoint. My favorite DLC campaign is the Blitzkrieg campaign for how utterly off-the-rails the ahistorical options get, but the base campaign is the most comprehensive and in my opinion the most satisfying to play. I enjoyed every DLC and there is enough variety in play style and mechanics to justify trying all of them if you enjoyed the base game. The base game explores the history of the European/North African theatre of WWII from the Allied POV from 1943-45, while the DLC's showcase different time periods and perspectives across the broader theatre. Wir werden in diesem DLC versuchen, Blitzkrieg zu fhren.Mitglied werden und den Kanal unt. UOC2 lets you experience historical battles on an operational scale while also toying with some fantastic "what-if" scenarios set in a semi-realistic context. Moin und Herzoglich Willkommen zu Unity of Command 2 - Blitzkrieg. ![]() Unity of Command 2 is a masterful blending of minimalist storytelling in a historical context and elegant turn-based combat and supply mechanics. If you're after an experience that nails the essentials without putting up barriers of entry and over-complicated mechanics, this is the game for you. It just shows that good art design and a solid UI can make for an immensely satisfying game experience.The game is simple and so I will keep my review simple - if you enjoy turn-based strategy and historical war games, then you're in the right place. After staring at ToaWIV or a JTS Squad Battles title, this thing is a work of art. This’ll be great if you’re the sort of person who loves the idea of a Grand Campaign yet never plays it. This should make for unique enough gameplay with strict focus on a scenario and situation. Judging by the screenshots it’ll be a train of linked scenarios instead of a monster Grand Campaign such as WitE2. This is more an economic text than a historical combat piece, but immensely interesting. Playable from both the Axis and Soviet perspective, it strives to recreate the strategy, the forces involved and the general tension of that crucial period in World War II. Another great resource is Wages of Destruction, this details the industrial effort and how it was doomed to fail almost from the beginning. Unity of Command is an innovative and refreshing operational-level wargame that covers the entire 1942/43 Stalingrad Campaign on the Eastern Front. Any book written prior to the archives being open is a one sided source that relied heavily on first person (Axis) sources. Now that modern scholars have access to the Soviet archives it really adds a new layer to the research. A great read on this is David Stahel’s Battle for Moscow. They make particular mention of “Limited, but difficult to achieve, alternative historical outcomes, such as capturing Moscow in late 1941.” The more scholarship that comes out on Barbarossa the more I err on the side that Moscow was never going to fall and was an entirely impossible goal for the Axis forces. ![]() Specialty maps for Odessa and Sevastopol sound really interesting as these massive sieges tend to turn into one hex trouble spots that loses out on that flavor of the history. New unit types reflecting the variety of Axis forces. This DLC focuses strictly on the Axis side, it’ll be interesting to see how(if) they handle it as a Soviet player. My hope is the wide open spaces will provide plenty of room for both the player to maneuever and also the AI. Unity of Command II - Blitzkrieg Nov 5, 2020. It really looks to expand upon the usual UoC maps and take advantage of the wide open spaces provided by the Soviet countryside.īut it begs the question, is UoC2 : Barbarossa a puzzle game disguised as a wargame? The first UoC absolutely had that feel, and even the 2nd to a certain degree. Slated for a Steam release sometime in April 2021. Building on the solid base of UoC2, 2×2 Games has announced a Barbarossa DLC.
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